DMCA requests | FF The Pretender. Nevinyrral's Disk. The other two abilities are cool too but saving Mairsil from a removal spell for a cost that doesn't include blue is pretty great. Guljin EDH. Spend the next turn cycle or two caging your protection, interaction, and hopefully combo pieces as well. Your mileage may vary. 1st combo: Mirror-Mad Phantasm Cage Mirror-Mad Phantasm 1U - flip deck into grave yard. Your library gets milled. While looking through Mairsil's EDHREC page, I came across Pestilent Souleater. Hex Parasite: Swapped it out for Boompile. I don't run all of these anymore but it helps to know your options. Help | Dragon also gives a source of haste similar to [[blighted bat]]. 0.01 TIX. This annoying message will go away once you do. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Mairsil, the Pretender +Thousand-Year Elixir +Deadeye Navigator +Coveted Jewel +. Repeat the loop. [[Ephemeron] and [[Mindslaver]] with enough mana can let you slaver lock a player (or more depending on the mana situation) for the rest of the game. The untap ability is ok but it's also kind of expensive to activate. It's an absolute home run in this deck and is not a card you're opponents are likely to have seen before, giving you those sweet, sweet hipster points. That being said, its activated ability is great, giving us a way to clear out difficult blockers or beating our opponents in to a stupor with their own win condition. Fact or fiction pretty much just says draw 5, since most of the time you won't care what goes in the graveyard. The combo that I think has the most potential here has a few steps. Your poll for the next article is below! Each time Mairsil reenters the battlefield you'll get to cage up another artifact or creature from your hand or graveyard. While the rest of the game can go in any direction, your early game needs to revolve solely around finding. Articles and comments are user-submitted and do not represent official endorsements of this site. Infinite LTB. Infinite death triggers. Once you make it through the initial turn cycle after casting him, you should usually have enough mana to easily get you through the following turn cycles since there aren't many other cards that get cast other than counters and tutors. Leknamn: Inkl. He's gonna be a strong target for hate after your group plays against him a few times. [[Nevinyrral's disk]] and after activating using the exile from aetherling to dodge the effect or regeneration of [[skithiryx, the blight dragon]] to live through it. Try 'em out and see what works for you! Contact | Commander Spellbook. Until then, let's check out what we are working with. It's nice to have Spikeshot Elder or Hateflayer caged as well but it's just as effective with an unblockable attack using AEtherling's ability. This. Mairsil can pretend to be many things, but he is not a clone and is definitely not named Morphling. Playing against combo? However, this also means that Mairsil has to be in play to win. use Dread Return for Laboratory Maniac. (1), Let me know in the comments, via Twitter, or through an email. For example, we cage Quicksilver Elemental and Morphling. Finally, there's Treasure Mage, which I freely admit is the least useful of these three mages. Terms of Use | I wasn't aware that Khalil Mack was the Bull's mascot in his down time. The main goal of this deck is to combo off. Then with haste, we will sacrifice the Caretaker, and reanimate [ [Body Double]], copying Mairsil. The game has to end at some point, and hopefully it's by you winning! There are a ton of tutors in this deck so once you find AEtherling you have plenty of ways to get win cons and interaction into your hand or graveyard. Solid deal IMO. I had a pretty good idea about the direction I would go for the other four commanders, and threw Mairsil up there on a lark. Mairsil only gets to put cage counters on cards when he enters the battlefield, and on his own, he's only going to enter the battlefield when being recast. How about using Aetherling or Torchling and setting them to actual Lightning Bolt range instead? TappedOut.js Blog Widget. Articles and comments are user-submitted and do not represent official endorsements of this site. You likely have a huge target on your back if your early game went well. Playtest v1. Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. The drawback on it is simply brutal, much worse than anything you see on more modern Demons. Relic of Legends: Solid as just a regular mana rock on the field but caged it guarantees you a blue mana as long as Mairsil is untapped, regardless of summoning sickness. I cannot emphasize enough how useful haste is due to so many abilities that require Mairsil to tap to activate. I used to run Talisman of Indulgence until I got an Arcane Signet. Mairsil, the Pretender 1 U B R Legendary Creature - Human Wizard When Marisil, the Pretender enters the battlefield you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Depending on what else is on your side of the field you may get to slap something back down. Feeds | Mill all of your opponents out in one go. Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. These are some of our better haste enablers and I would be happy to have any of these in any Mairsil game. Quicksilver Elemental: This card is the key to going infinite with Mairsil. Mairsil, Pretending In Exile Commander / EDH Combo Control UBR (Grixis) TheIrishDeaf1. Other than the above, we have some ramp, which is something that every Commander deck needs, a few ways to draw cards, and some mill cards to help us fill our graveyard with cage fodder. Asmodeus the Archfiend: He's really good in the cage but my playgroup is pretty fast so getting him online didn't usually happen and he was never the best target for tutoring. This might be the second most important ability for Mairsil. If you do it at the end step, Mairsil won't return to the field until the next end step (a tough lesson to learn). Step 3 is to combo off. Infinite death triggers. Ideally, you'll have 4-5 mana sources (mostly blue) between lands and rocks, and a tutor to find AEtherling. Mairsil, the Pretender + Aetherling + Anger + Nevinyrral's Disk (662 decks) $0.79. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Combo:2. Rarity (main - side) 9 - 0 Mythic Rares. Attention! More Combos: EDHREC. UBR (Grixis). <br>Mairsil, the Pretender has all activated abilities on all cards you own in exile with cage counters on them. I would put it back in the deck if I started running infinite mana combos again. Undying triggers and Mairsil, the Pretender comes back with a +1/+1 counter. This has created a need for a lot of commander protection, which is why I have so much counter magic in my build and don't just lean on AEtherling to save him from everything. 15 - 0 Commons. Hard for your opponent's to win when they've got nothing on the board. (1). Other cards to note are the oft mentioned [[deadeye navigator]] and gilded lotus for infinite mana and activations. Mairsil, the Pretender is the thorn in the side of most any deck. Mairsil, known as the Pretender, was a power-hungry wizard, who was a member of the Conclave of Mages during the post-Brothers' War Dark Age of Dominaria. Blue mana is the most important so try to keep as much of it open as possible for AEtherling activations and counter magic. Wizards, reprint the untap symbol, please. This site is unaffiliated. If Mairsil returns to the battlefield, it will see all of those exiled cards with cage counters on them. 17 - 0 Uncommons. Prerequisites. Mairsil's ability only works on the battlefield so things like Geralf's Masterpiece don't work unfortunately. A one-mana untap ability is extremely useful. When talking about using a creature's ability, you can assume I mean that the creature has been imprinted with Mairsil, the Pretender. You may activate each of those abilities only once . DMCA requests | With as many artifacts as our deck contains, these search effects are useful even without being expressly built for (though I did add a few spicy options after I decided to include the Mages). Thassa, Deep-Dwelling is a strictly better upgrade. Infinite Mairsil ETBs. I like it because it doesn't eat up blue mana, spells that are coming my way are usually removal so it's always fun to "no u" an opponent, and the potential to also get to copy the spell is pretty tight. Conjurer's Closet: Too mana-intensive to be so vulnerable to my own inevitable board wipes. Having a backup can keep Mairsil from heading back to the command zone. Displacer Kitten: Turn all your spells into flicker spells! I won't completely discount it because it is a strong effect that saves more than just your commander but I've never found that I have 5 extra mana just lying around that could be dumped into this ability. Mairsil also needs as much mana open as possible each turn so sinking 4-6 mana into a Planeswalker isn't worth it in my experience. There are two main win loops that can be done with Endling, that don't need haste, as you don't need to tap. The other rule that tripped me up when I was first trying to brew this deck involves activated abilities that are self-referential. With Aetherling and [[torchling]] caged up, you can redirect any spell to Mairsil, and then exile him in before it resolves to fizzle the spell. However, doing this also changes Mairsil's toughness to whatever that opponent's life total was, so this combo won't work again until you blink Mairsil to reset his toughness to 4. For this we will need to have milled an [[anger]] and have a mountain in play. This is just a collection of cards that I have tried out in the deck at one point or another. Deadeye Navigator: Costs too much to cast and gives me another creature I need to protect. The first step off this combo is when reanimate Mairsil, to cage [[Hell's Caretaker]]. Soul of New Phyrexia: Great in theory, but 5 mana is A LOT. All Rights Reserved. 2022 by Cards Realm. If they kill the creature you put into play then Mairsil is never coming back. He's got the mother of all Voltron weaknesses. Get your mana out, tutor, then hit the gas. We and our partners use cookies to Store and/or access information on a device. Contact | DMCA requests | I and others have found a few combos with Mairsil, but this seems like the strongest and fastest, and requires only mana and for us to get one card in graveyard. 2+ years of playing this deck has taught me that casting Mairsil earlier gives him a better chance of surviving and winning. As it's hard to get a quick combo win with this deck as it takes a bit of setting up. 1st combo: Mirror-Mad PhantasmCage Mirror-Mad Phantasm 1U - flip deck into grave yard. The first step off this combo is when reanimate Mairsil, to cage [ [Hell's Caretaker]]. I used to hold back until I had a counterspell in hand before casting him but that also gives your opponents more chances to draw into their own counter magic and removal. Back up plans would be [[exhume]], [[animate dead]] ect. You can't do much with a full grip of cards but no engine so mana and a tutor are more important that anything else. It took me a long time to accept this but when I did, my play experience improved drastically! You can't just activate Mirror-Mad Phantasm's ability and then send Mairsil to the command zone. I knew within seconds that I had to, had to, theorycraft this budget deck for my next Low Market. Anger. [[quicksilver elemental]] caged and having Mairsil target himself gets around the "once per turn" clause, which gives us many options. Activated abilities contain a colon. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Upvote 0. This led me to Mairsil's Gatherer page to check out the rulings associated with him: I assumed that this was how it worked, but I wanted to be sure, and thought it would be worth passing that information along. 4/4. Continue with Recommended Cookies, I'm good at this, trust me.). As I mentioned earlier, Mairsil actually comes equipped with halfway decent stats already. Combo Results: * Target opponent loses the game. Some mana and a caged Scepter ensures one charge counter per turn. Edit. Mairsil, The Pretender - Grixus - Combo Deck - Give Tons of Abilitys to Mairsil (Spit-Balling Ideas) Shmoov - -1 tix: $ 46: 2022-07-29: Mairsil Socially Distanced . Commander / EDH* The only thing it doesn't hit is Planeswalkers but that's what Boompile is for. and it's pretty tough to counter. Also of note, my playgroup is friendly but very tuned. A lot of players (at least on Reddit lol) would say that that makes this deck unplayable but I just view it as a challenge to overcome. You may activate each of those abilities only once each turn. Having Nevinyrral's Disk imprinted is usually enough to seal the game away from your opponents as it means you've always got access to a board wipe of all your opponents non-land, non-planeswalker permanents. Superfriends? Turn 2: Land, [[Pentad prism]], entomb, burred alive, or demonic tutor finding Mirror-Mad phantasm. Rinse and repeat until you find a wincon or your opponents scoop to an infinite turns loop. Mairsil, the Pretender will be exiled until end of turn, then Nevinyrral's Disk will resolve, killing everything. For example: Morphling's abilities specifically reference 'Morphling'. Mairsil combos attempt. Red/black just isn't as useful as rocks that can tap for blue. Activate the [card](Mirror-Mad Phantasm)'s ability and put all your library in the graveyard, since you will not find a card with the same name. Mairsil naturally protects himself by keeping all his combo safe in exile. Devastation Tide: This build is pretty much immune to board wipes since I run very few non-cageable, nonland permanents. Having built one concept for Mairsil, I'm still intrigued to see what other people create. Discord Server | This entire deck works on playing mairsil, putting things on him and protecting and reusing him to set up one of like 3 combos. Rhystic Study: I finally gave in and added it to this deck as well. Combos-Tree of perdition + Hateflayer + Mairsil = 3 mana 1 shot target player. Mairsil, il Pretendente +Cavallo Meccanico +Vassallo di Sangue +Letalmorfa +, Quale comandante il migliore per il mio mazzo. Now you have to weigh setting up your win against preventing the table from killing you or locking you out. Activate Mairsil using Blood Vassal 's ability by sacrificing it, adding (B magic symbol) (B magic symbol) Mairsil undying triggers, returning it to the battlefield with a +1/+1 counter Activate Mairsil using Walking Ballista 's last ability by removing a +1/+1 counter, dealing one damage to any target Without a way to flicker Mairsil, this will eventually kill him, but even that can be helpful if we are struggling to find ways to get more things in to the cage. Obviously, I'm exaggerating a bit, but this was tough, for reasons I will address in a minute. Terms of Use | Magic: The Gathering and its respective properties are copyright Wizards of the Coast. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. Mairsil, the Pretender This card is just such a flavor win and looks like a great value engine too. Shauku, Endbringer: Plenty of removal already in the deck, and Minion of Leshrac can also hit lands. In this video we go in depth with Mairsil the pretender, a Fast combo deck, that can be both Voltron and Combo. Help | You're gonna be real sad when you have to activate Nevinyrral's Disk and now you're down three mana sources, though. Trophy Mage finds us a notable combo piece, Magistrate's Scepter. Intuition: Arguably the best tutor in the deck now. A resilient haste-enabler is super valuable. . When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Kindly pen them below! Each Quicksilver Elemental activation compounds on the last, increasing the activations exponentially. Joseph Schultz works in a library by day and shuffles libraries by night. You can play her after you've done the rest if the opportunity to do so presents itself. I post #DailyEDH content every day, normally about budget focused cards. Tap for UUU, untap with Knacksaw Clique for UU, activate Quicksilver Elemental for U, repeat. This deck is extremely mana hungry. Ith's cage was created by Barl. Also, I enjoy the challenge! Mairsil only cares about activated abilities. This does essentially the same thing but with the added benefit of triggering his ETB effect as well as evading the removal spell. Tap for UUU (or UUR), untap for U (or R), activate Quicksilver Elemental for U, net one blue mana, repeat for infinite mana. Enough charge counters on Mairsil, and we can be chunking an opponent for ten or more damage per turn. (2), Contact | That being said, we do have a few untappers. Chaos Warp: Cheap and effective removal in red. AEtherling: You cage him up and then activate his blink ability before moving to end step. Since there won't be one, you mill your entire library. Steps. Pili-Pala: Other ways to make infinite mana and untap Mairsil that I already owned. Mirror-Mad Phantasm/Thassa's Oracle: This combo requires Mirror-Mad Phantasm to be caged and Thassa's Oracle in hand to be cast (hopefully with a counterspell or two in hand as well to protect this combo, otherwise you'll lose the game the next time you have to draw a card). Along the way, we will be protecting ourselves and our combo with some prison and pillow-fort type effects. well, they should have been paying more attention. $0.35. Since I'm not running Labman combo, and it can't be used for filling your graveyard part of the way, Mirror-Mad got cut. From this point, the easiest combo I can see is to exile [[sage of hours]] and [[anthroplasm]]. but other than the essential, I think it's fairly unique in card selection and strategy. For next time, I'm hotly debating between writing for another Commander 2017 legend and writing about a budget version of a traditionally-expensive deck: superfriends, which is another topic I will gladly request your input on. Basalt Monolith: Colored mana is way more useful and since you can cage Gilded Lotus, Prismatic Geoscope, and/or Coveted Jewel the CMC and downsides don't matter which makes them strictly better than Basalt Monolith in this deck. As I combed through artifacts, I found a solid number of them that interacted with charge counters, and it occurred to me that we could getcharge counters directly onto Mairsil. Just kidding! Card Kingdom $775 - 797 . Things like Gilded Lotus are nice, but because Mairsil is a creature and not an artifact he'll need haste in order to tap for mana so going infinite is trickier than just using Aetherling. This is a slow, stax deck. Go ahead and cast them to get some use out of them before you inevitably blow them up with Nevinyrral's Disk, then cage them up for repeated use later on or to get an infinite combo rolling. You get the idea. At this point each 5 life you pay gets you an extra turn, or you can just wait until next turn and pay with regular mana, which ever seems safer in the situation. This deck uses counter magic mostly as protection for the commander but also for occasionally interrupting someone else's game plan. While we can cage stuff from our hand, it's comes with a pretty hefty price tag in the form of card disadvantage. When you cage a card with Mairsil, all instances of the card referencing itself by name (such as Quicksilver Elemental) are then read as referencing Mairsil by name instead. Insidious Dreams: Honestly, it's a pretty bad tutor. Tree of perdition + Hateflayer + Mairsil = 3 mana 1 shot target player, quicksilver elemental + gilded lotus + Mairsil = infinite everything, Oona Queen of the fae + Razaketh + Mairsil = tutors? Outside of protection like hexproof or shroud, the best way to get around this is to be able to use him the turn he comes down, which is where haste comes in to play. She's good but nothing too special. Support this Channel: https://www.patreon.com/seibenmtgVideo by: Nicole (BadWolfMTG) Commander 2017 is being here and with it comes some unique stories. You'll have unlimited activations of her ability as well as any others you have caged due to going infinite with mana. During this deck's first iteration, I found I didn't really have a win condition. I like to cage up my most important abilities to keep them safe and make them harder to interact with. If you want the Sparknotes of the rules, if it has ':' in it, it's an activated ability, if it has 'whenever' 'when' or 'at the beginning/end of [insert step here]' in it, it's triggered. Bonus points if the card you discard is Anger. And to be fair, this deck can lock a table down pretty soundly with an early game Nev's Disk in the cage. 1x Spell Crumple. Typical gameplay involves caging AEtherling and then blinking Mairsil throughout each turn cycle to cage up as many abilities as you can. Repeat the process for infinite mana. Aug. 18, 2017. Deckcycle Deckcycle Feature Queue. I've always wanted to build a deck with every Tr Mage. Blur: A higher mana value than Essence Flux but it also comes with a card draw so I'm ok with that. When you have logged in, click the Session aktualisieren button and then try again. With our mad course determined and a mad deck built, Mairsil's Charge Counters Combo clocks in at approximately $60.00 according to TCG Mid pricing. Exile all cards with Mairsil The rest are just basics and "duals" for grixis. He combos especially well with Cavern Harpy if you find yourself without AEtherling in the cage as well. You have 1 U left in the mana pool and you can now loop again, as you can use all abilities again. When building this deck, I found that a lot of the best win conditions for Mairsil were outside of our budget. Skip to main content. Ethereal Usher and Netherborn Phalanx: Their transmute abilities allow them to fetch AEtherling and they were amazing budget tutors for me early on. I am likely removing Darksteel Plate & Knacksaw Clique for Consecrated Sphinx & Fact or Fiction. This grants Mairsil another instance of each activated ability on both of these cards, which of course havent been activated yet. He works as an ASL interpreter, enjoys running, and sitting on his porch reading, while simultaneously silently judging his neighbors. This combo is fairly safe, the easiest way to interrupt it is going to be while you are unearthing things to sac to dread return, or when you are activating anthroplasm ability to get counters. On second thought, let's not talk about Lab-man combo. If that doesn't sound like it's worth the $12 price tag, you're right. As you can probably see most of our cards are artifacts or creatures that give Mairsil abilities. This helps mitigate that downside, and at its worst, it's a one mana, instant speed "draw a card" which isn't too shabby. [[Coveted Jewel]] must be exiled with a cage counter on it from [[Mairsil, the Pretender]]'s ability. It was made of watersilver and hung . TOP 10 DENNA MNAD. So when you tap Mairsil to activate the Tree's ability, it will actually turn your opponent's life total to whatever Mairsil's toughness is, which is typically 4. The buttons above will open in a new window. Then, activate Sage of Hours's ability to take an extra turn by removing five +1/+1 counters from Mairsil. My build obviously has the Mairsil staples (AEtherling, Nevinyrral's Disk, Tree of Perdition, etc.) Ovinomancer: I actually just re-familiarized myself with the rulings on this guy and he's better than I had once thought. Bolt Bend: My usual playgroups are super heavy on targeted removal and this deck is their boogeyman. Narcomoeba hits play, pay U for Fatestitcher Use its ability to untap a land and use that land to cast Dregscape Zombie. The most important activated abilities are either colored mana or tap abilities. This might mean moving charge counters from Coretapper or Chimeric Mass, or moving charge counters off Mairsil to rescue them before he dies. Activate Mairsil using Endling 's third ability by paying (B magic symbol) , gaining Mairsil undying; Activate Mairsil using Phyrexian Altar 's ability by sacrificing Mairsil, adding (B magic symbol) Mairsil 's undying ability triggers, returning it to the battlefield; Activate Mairsil using Cinderhaze Wretch 's ability, putting -1/-1 on itself . Card View. A free flicker at the end of your turn that'll save you one blue mana for an Aetherling blink somewhere else or in response to a kill spell in response to Thassa's trigger. This week, the challenge was very challenging, (This is how I felt after writing that last sentence. Pay 5 and tap Mairsil to put five +1/+1 counters on him with Anthroplasm's ability. Add in a few cards to help boost his power and to give him some evasion, such as Volrath the Fallen, Torchling, and Cephalid Inkshrouder, and you have an actual win con on your hands. Exile all cards with Mairsil Pay one black mana to give Undying to Mairsil Sacrifice Mairsil to add one black mana Undying's ability will trigger, return Mairsil to the battlefield Remove a +1/+1 Counter from Mairsil to add one mana. Terms of Use | Also costs more for it's blink effect than AEtherling and Argent Sphinx. It's also useful for blocking bigger creatures and dodging removal. Prerequisites. They're generally written " [Cost]: [Effect].". Arcane Signet and Talisman of Dominance are pretty standard rocks for these colors. Complete Comment Tutorial! An odd-duck deck calls for some odd-duck tutors. Activate the ability from [[Deadeye Navigator]] to bounce Mairsil. Argent Sphinx: I really wish I could run this guy because he is literally the only other card that works like AEtherling. Infinite LTB. Both creatures need to be caged for this one to work. The first step is to mill your entire deck. This card is a bit overrated in most non-artifact-based commander decks, but the ability to make colored mana is huge. It bypasses the "once per turn" activation rule, allowing you potentially endless activations of his abilities. When you have logged in, click the Refresh Session button and then try again. You can now import it in the MTG Arena client. Privacy statement | The group is also VERY heavy on removal. Not what I think the "usual" theme will be: no no, our theme. Being able to do it on the end step before your turn gives you some protection from, say, a well timed Bojuka Bog after you spent your last turn on a Buried Alive. 'Tis a silly place. JohnsonJ EDH. Azami, Lady of Scrolls: She's been in and out of the deck a million times. Scan this QR code to download the app now. Tap Gilded Lotus for UUU. No one wants to Time Walk themselves by spending a seven mana for a Gisela or a Praetor only to have it get Murdered by the mere act of turning Mairsil sideways. Combo result Infinite ETB. Mairsil's Cage Match. Feeds | Infinite sacrifice triggers. Everyone runs interaction and ramp, have clear win cons, and are playing to win, but games usually take 7+ turns. Privacy statement | TappedOut.js Blog Widget, Card draw The goal of this primer is to explain the general idea of this Mairsil, the Pretender build, how to play it, and to explain the card selections/omissions, as well as any other miscellaneous information or advice. + Guilded lotus + Horseshoe crab = infinite tutors? Command Beacon: Commander Tax adds up quick and Mairsil is a real big target for removal. Mairsil, the Pretender. No spikes or cEDH decks (no disrespect there, it's just not our jam) but also no meme or theme decks. Remove a +1/+1 Counter from Mairsil to add one mana. 1x Essence Flux. Feeds | I played with it for quite some time but the instant speed did not make up for having to pitch cards in addition and the cards going to the top of the library instead of to hand. available. Feels bad, man. Caging up deterrents can also help shift the crosshairs from you. Lord Ith was the ruler of the Conclave until Mairsil usurped his power and imprisoned him below the Conclave's citadel, installing himself as the First Among the Equals. These cards are some of our most important as most activated abilities require tapping as part of the cost. Infinite mill, Pack rats = pay 3 and reuse mairsil etb to stock abilities, Etherium-horn sorcerer/Arcanis the omnipotent = bounce mairsil for protection, Mirror-mad phantasm = protect/reuse mairsil (use sparingly it can mill you out). Copied to clipboard. It's also a steep cost without Urborg, Tomb of Yawgmoth out.
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mairsil, the pretender combo